Joint Strike Fighter | |
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Developer(s) | Innerloop |
Publisher(s) | Eidos Interactive |
Version | 1.0 |
Platform(s) | Windows |
Release date(s) |
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Genre(s) | Flight simulator |
Mode(s) | Single player, Online multiplayer |
Media/distribution | PC-CDROM |
System requirements
Windows 95, 40MB of hard drive space, Direct X 5.0, Pentium class 133mhz CPU, 16MB RAM, 1MB of VRAM fast SVGA card (2MB preferred), 4x CD Rom, 100% Soundblaster compatible 16bit sound card, 100% Microsoft mouse compatible, Supports most major joysticks and feedback. LAN Play: up to 8 players via IPX of TCP/IP Local Area Networks. Internet Play: Pentium 133 or faster. up to 8 players via 28.8kbit/s or faster. |
Joint Strike Fighter is a 1997 combat flight simulator designed by Innerloop and published by Eidos Interactive. The game engine was later adapted to Project I.G.I.: I'm Going In.
The game lets the player assume the role of wing commander of an unnamed western alliance campaigning in four different (fictional) war scenarios taking place in Afghanistan, Colombia, Korea and the Kola Peninsula. The player may pilot either of the two prototype multi-role combat aircraft that contended in the Joint Strike Fighter Program: the Lockheed Martin X-35 (later selected for production) and the Boeing X-32. The player is accompanied in air combat by up to three AI-controlled wingmen. Alternatively, the player can engage in pure dogfighting against either the computer or human opponents through online multiplayer and spawn installation modes.
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